Code snippet which is included verbatim by the UNITY_BUILD feature just after every #include statement in the generated unity source files. For example:
set(after [[
#if defined(NOMINMAX)
#undef NOMINMAX
#endif
]])
set_target_properties(myTarget PROPERTIES
UNITY_BUILD_CODE_AFTER_INCLUDE "${after}"
)
See also UNITY_BUILD_CODE_BEFORE_INCLUDE.