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SVGSpotLightSource.h

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00001 /*
00002     Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
00003                   2004, 2005 Rob Buis <buis@kde.org>
00004                   2005 Eric Seidel <eric@webkit.org>
00005 
00006     This library is free software; you can redistribute it and/or
00007     modify it under the terms of the GNU Library General Public
00008     License as published by the Free Software Foundation; either
00009     version 2 of the License, or (at your option) any later version.
00010 
00011     This library is distributed in the hope that it will be useful,
00012     but WITHOUT ANY WARRANTY; without even the implied warranty of
00013     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014     Library General Public License for more details.
00015 
00016     You should have received a copy of the GNU Library General Public License
00017     aint with this library; see the file COPYING.LIB.  If not, write to
00018     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
00019     Boston, MA 02110-1301, USA.
00020 */
00021 
00022 #ifndef SVGSpotLightSource_h
00023 #define SVGSpotLightSource_h
00024 
00025 #if ENABLE(SVG) && ENABLE(SVG_FILTERS)
00026 #include "FloatPoint3D.h"
00027 #include "SVGLightSource.h"
00028 
00029 namespace WebCore {
00030 
00031 class SVGSpotLightSource : public SVGLightSource {
00032 public:
00033     SVGSpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction, float specularExponent, float limitingConeAngle)
00034         : SVGLightSource(LS_SPOT)
00035         , m_position(position)
00036         , m_direction(direction)
00037         , m_specularExponent(specularExponent)
00038         , m_limitingConeAngle(limitingConeAngle)
00039     { }
00040 
00041     const FloatPoint3D& position() const { return m_position; }
00042     const FloatPoint3D& direction() const { return m_direction; }
00043 
00044     float specularExponent() const { return m_specularExponent; }
00045     float limitingConeAngle() const { return m_limitingConeAngle; }
00046 
00047     virtual TextStream& externalRepresentation(TextStream&) const;
00048 
00049 private:
00050     FloatPoint3D m_position;
00051     FloatPoint3D m_direction;
00052 
00053     float m_specularExponent;
00054     float m_limitingConeAngle;
00055 };
00056 
00057 } // namespace WebCore
00058 
00059 #endif // ENABLE(SVG) && ENABLE(SVG_FILTERS)
00060 
00061 #endif // SVGSpotLightSource_h

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